
Previous post RSS feed Newsletter Office hours EmailĬontent licensed under CC BY 4.0 unless otherwise noted. Reply via email or office hours next post

#Audio overload nsf code
The MML code (and yes, you have to spell “PROGRAMER” that way): #TITLE The Spirit of GodĪ l8 o4 f4 b-2 > c4 c4 d2 c4 d4 c4 e-4 d4 c4 c4 c4 d2 c4 d4 c4 e-4 d4 c4 d4 c4 c4 d4 e-2 d4. Transparent decompression of GZIP, LHA, RAR, and ZIP archives.

Features Playback support for twenty seven different music formats. Polished MML Bundle (Shaun’s updated bundle) Audio Overload emulates the sound hardware of vintage consoles and computers, allowing you to listen to completely authentic renditions of classic video game tunes.I wouldn’t play this in a sacrament meeting - it wouldn’t be appropriate - but outside of church I see no problem with it. I was curious what hymns would sound like as chiptunes, so I transcribed the hymn to MML, converted it to NSF, used Audio Overload to export it to WAV, then used Audacity to convert the WAV to MP3.īecause someone will probably bring it up: no, I don’t think it’s sacrilegious to do this.

Shaun Inman had put together an MML bundle for TextMate, which came with ppmck, a command-line tool for converting MML to an NSF (Nintendo Sound File). Here’s an 8-bit chiptune rendition of the LDS hymn “The Spirit of God,” transcribed straight across from the hymnbook:īack story: A few years ago I heard about MML, a way to write Nintendo chiptunes.
